![]() Sojourn is another transhumanist hero and her main weapon is a big ol’ gun. Speaking of heroes, Sojourn is the first new character to hit Overwatch in two years, and she’s a ton of fun to play, if a little basic. Blizzard adjusted the stats of all tank heroes – and Doomfist, who moved from damage to tank – to compensate for the roster change and it seems to be shaking out just fine. Playing as a tank doesn’t feel overwhelming, either. I’ll be honest, I barely notice the reduction in player count in any mode, and matches are still packed with plenty of movement, strategy and danger. That means two healers, two damage heroes and one tank per team. In terms of gameplay, the most notable feature of Overwatch 2 is the shift from 6-player teams to 5, losing one tank role in the process. But even in one-sided rounds, as the robot gets closer and closer to the enemy base, the walk back to battle for the winning team becomes longer and longer, increasing the stakes of each death. In well-balanced matches, ownership of the robot swaps back and forth like tug-of-war while a timer ticks down, and the team that’s pushed the barricade the farthest wins. Toronto and Rome feel more alive than the former Assault maps, and the pacing of these Push matches evolves deliciously as the game progresses. The maps are filled with idle vehicles, pillars and streetlights, offering cover and stumbling blocks in equal measure. In Push, teams attempt to take control of a large robot and make it move a barricade toward the enemy base both Toronto and Rome have multiple stairways, bridges and platforms to scale, with a wide, winding path for the robot to walk down. These maps feel static and restrictive, and I particularly enjoy the action built into Toronto and Rome, the new Push environments. That means there are no more Assault maps in standard rotation, and honestly, I’m happy to say goodbye to Hanamura, Temple of Anubis, Volskaya, Paris, and Horizon Lunar Colony. Overwatch 2 introduces four new maps and a new game mode called Push, which replaces Assault in competitive and quick play. (Seriously, chill out – we’re playing with literal kids half the time.) ![]() I appreciate the transparency, but even with all the data laid bare, I don’t think this will stop toxic players from yelling at their healers every time they lose a round, and even when they win. ![]() Gunshots and explosions carry more bass and cut off cleanly, while the sound of a headshot breaks through the chaos with a sharp, satisfying ping.Īlongside visual and lighting improvements to existing maps, Overwatch 2 adds a new scoreboard when pressing tab that shows stats for all players in the game, listing out kills, assists, deaths, healing and damage output. Overwatch 2 looks and sounds great already, and I don’t think it’s just because we’ve been starved for new content for so long. The beta is by no means a finished product, but it features all the things Blizzard is trying to tweak, including updates to audio cues, crisper animations and environments, and complete reworks for some longtime heroes.
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