Figure out whether its better to stay on marcica or ride to grade 3.The lack of pgs didn't turn out to be a huge problem as it let me be more aggressive and there were not a lot of situations where I needed them. The deck performed excellent the early crits really strengthen silver thorns rushing abilities and give a good late game with deck thinning and striding. I didn't use G-assist a lot because I want my strides for when my deck is mostly triggers and there are only 2, as well as the fact that marcica puts in a soo much work its okay to stay on her. Grade locked plagued me during my testing. I fill up my field and attack with beast tamer at 36k (boosted) I guess he didn't have enough shield in hand or even if he did he would lose to a crit so he no guards and I get the crit for the victory. This sets me up for legion with beast tamer. I take rearguard hits but block judgebau. I have to g-assist, but I get marcica and he takes a crit. He responds with a full front row of grade 2s and hits my rears. Luckily I use my plethora of grade ones to put up an offensive 2-1. With no grade 2 in hand grade lock seems to curse me this week.Yet again a grade 3 avoids me and I can't punch through his defenses. He has almost no cards in hand but manages to stride anyway which I have to take but he gets no crits. Still no grade 3s I go for taking out his rearguards this time to slow my death, he 1 to passes but my trigger luck stops and I don't get it. My opponent rides to grade 3 lucky him and I continue to protect my rearguards and take a rearguard crit attack. Unfortunately for me emile hits a grade 3. I don't top deck my grade 3 but I am in a really good position so I don't g-assist and use emile followed by irina. He tries to get my field down by going after rears but I have the shield necessary. I get 3 strong attacks in but I realize now that I could have done 4 but I am not experienced enough with pale moons. I take a damage to be able to maricica's skill next turn and start an offensive. This game starts out iffy with only a grade 1 grade 2 and 3 triggers in my opening hand.I had to choose between non-silver thorn PGs and Luquier Reverse and I decided it was more important to keep Silver thorn targets for Emile to reinforce the game plan. This is because it is a very aggressive build and can gain a lot of advantage on its own. Another important thing is that we don't use any perfect guards. We area lso not using the silver thorn perfects which are too expensive for our budget as it requires strides to enhance trigger checking capabilities even more. Also the boss cards are capable of generating lots of advantage which means you don't really need the draw triggers. This is because the deck can thin for non triggers easily making you chances of double critting very high. This first thing to note about the deck is that its 12 crit. her limit break abilty is good since you can get a use out of emile every single turn which makes your deck nothing but triggers or allows you to gain advantage slowly which is good against rushing decks.ĭeck List: (cost, anything without a price is a common)Ĥx Silver Thorn Beast Tamer, Maricica (0.30)Ĥx Silver Thorn Dragon Queen, Luquier "Reverse" (4.50) The secondary boss was chosen for us since it hast to be silver thorn and the only one which lands in our price range is Luquier "Reverse". As well as call Emile from the soul to use her ability more. This lets you fill up the field gaining hand advantage or recovering from field destruction skills. "When this unit Legions CB2: soul charge 2 and choose up to 3 units from your soul and call them to rearguard. Which instantly gives her +9k using her legion skill. Along with her first ability which is when anything is place on rearguard from soul she get s+3k. The main boss of the deck is Cracking Beast Tamer, The ability to legion critical triggers back into the deck is key. Winning Image: Deck Thinning via the starter Emile This week we go to the circus/crit town with Pale moons using the Beast tamer Legion and Luqcier Reverse.
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